If you think back to your school or college days, the best memories you have are those with your friends! Your first day in college, your best friend, your dorms, hanging in the corridors, your school canteen, all nighters before exams & chilling for weeks after exams - our school lives are filled with so many awesome interactions, experiences & memories. In each of them you’re with a friend, never alone! Humans always have, and will always continue to learn from one another. We are a social learning platform that allows us to learn the way we learn best - socially
Covid has reshaped every aspect of our lives and education is no exception. The world is learning to learn online but the main reason why online education hasn’t skyrocketed is because all platforms are designed to simply deliver content (whether pre-recorded or live). Online learning doesn’t feel natural, warm or relatable. Taking an analogy from the gaming world, edtech so far consists of single player games designed only for access but not engagement & retention. The only actions one can take is content consumption and practice via multiple choice questions. We, on the contrary, think education is an immersive multiplayer experience! If our children are going to learn online we will have to make it social. That’s how learning happens best. We think we’re amongst the first few companies in the world trying to push the boundaries of edtech to a new era of highly social & community driven learning.
Our Learning Experience designer will be responsible for conceptualization and design for enhancing student learning and engagement.
Conceptualize and build highly engaging and pedagogically cutting edge designs for implementation in and outside the classroom to manifest OH philosophy
Address and Impact student and teacher experience through design of process and tools.
Present and communicate creatively and effectively with variety of audiences and stakeholders
Iteratively build behaviour, mindset and pedagogical shift in the classroom through interventions.
Manage and collaborate for the design process end to end - including prototypes or testing as required.
Feed into tech, product, or other execution pipelines, managing relevant stakeholders on the way.
A thorough understanding of ‘learning experiences’ and how to design for them.
An ability to break down abstract problems into concrete problems or design tasks.
A willingness and desire to creatively and transformatively reimagine the learner’ s experience, and visualize this concretely.
An ability to work with stakeholders of multiple perspectives (including teachers, designer, product managers etc) to build consensus and share vision
Good, clear and thoughtful communicator, with ability to present ideas to a different kind of people
A commitment to impact and output quality and an ability to build iteratively towards it
Anywhere between 4-8 years of experience working in learning contexts.
Exposure to multiple schools of thought, educational environments etc.
Experience building/designing for or with tech
Advanced degree in learning or design
Creative interests and ability to present thoughts and ideas interestingly and in multiple ways
Awesome to have:
A thirst for transforming teaching and learning for K-12
Enjoy working in a young, agile, dynamic environment
Curiosity and interest in informal learning and student engagement
Desire to learn, grow, do!
Stints as an entrepreneur or in a creative team/environment
The best classrooms have an awesome learning culture. We think of our organization as one large classroom, where each of us is a student trying to learn from & teach one another. We have all sorts of people here: humanists, tech junkies, educationists, designers & wanna be designers! Since we are a small organization, we function like a tight-knit family where we care for each other’s work but also for each other’s lives. We’ve often heard that the first 50 team members set the culture & pace of an organization, which is why we take time and carefully pick our team.
If you grab a sneak peek into our tribe, you’d find us to be super real. We are all encouraged to call a spade a spade, even if this means disappointing a peer. Coming up with prospective solutions is good, but we care about how well the experience is crafted - aesthetics do matter. Think of Disneyland, Nike, Airbnb, WeWork, Apple: the best folks know not only how to deliver a product/service, but also make it beautiful. Most importantly, we are all students! Right across the team. from engineering to product, community to classroom, we think of how we’d feel if we were students – and this reminds us to keep learning and growing!